# |
Name |
Description |
1. |
Layer |
In the Layer mode, new audio is added
to the current audio held in memory. |
2. |
Make Room (not implemented yet) |
n the Duck Layer mode, new audio is
added to the current audio held in memory but the signal level of the old
audio is reduced if an overload occures. A minus sign (-) is displayed
to indicate that a "Duck" has been triggered. Beginning at the next loop
boundry, the signal level of the old audio being mixed with the new audio
will be reduced. At the following loop boundry the signal level is returned
to unity gain. This feature allows you to keep layering on a segment without
going into overload. |
3. |
Replace |
In the Replace mode, the previous
contents of the audio memory is replaced (recorded over) with the current
input to the system. The output of the old audio is muted. |
4. |
Mute |
This mutes the output of the active
channel. The actual audio is retained in memory. |
5. |
Fade (not implemented) |
In this mode the "Level" of the channel
is slowly reduced untill the channel is effectively muted. Currently, you
must manually reset the "Level" of the channel. |
6. |
Destructive Fade |
This mode is similar to the DUCK LAYER
except that new audio is NOT added to the audio memory. Note that this
function reduces the actual signal level in memory not the "Level" control. |
7. |
Active Channel Trigger |
When the "Num Repeats" for a particular
Channel is set to something other than 0, the channel needs to be triggered
in order to play. The trigger enqueus a start of the channel's playback.
At the next loop boundry, the loop starts playing (the number of times
indicated by the "Num repeats" parameter. |
8. |
All Channel Trigger |
This enqueues the start of all the
channels playback. (each channel has a "play count". This clears them all). |
9. |
Echo/Delay |
This puts the channel into the Echo/Delay
mode. This is very cool. You can set the "Feedback" parameter for feedback
of the delay and the "Echo Divide" parameter allows the loop size to be
divided down. If the "Num Beats" is set for 8, and the "Echo Divide" is
set for 8, an echo is produced every beat. "Echo Divide" set for 2 would
produce an echo every measure. |
10. |
Mellotron Mode |
|
11. |
Sampler Mode |
|
12. |
Reset |
This is the same as pressing and holding
the RESET/BYPASS button. |