# |
Name |
Description |
1. |
Layer |
In the Layer mode, new audio is added to the current
audio held in memory. |
2. |
Broken Reverse |
Reverse playback is still broken but I left what little
I got working, in the code for people to mess around with. When you tap
a second time to play it forward again, the loop is cleared. |
3. |
Replace |
In the Replace mode, the previous contents of the audio
memory is replaced (recorded over) with the current input to the system.
The output of the old audio is muted. |
4. |
Mute |
This mutes the output of the active channel. The actual
audio is retained in memory. |
5. |
Fade (not implemented) |
In this mode the "Level" of the channel is slowly reduced
untill the channel is effectively muted. Currently, you must manually reset
the "Level" of the channel. |
6. |
Destructive Fade |
This function reduces the signal level of the audio in
memory. This is useful for when a loop has gotten fairly busy and you want
to add new content. The old audio is effectively pushed down in level. |
7. |
Active Channel Trigger |
When the "Num Repeats"
for a particular Channel is set to something other than 0, the channel
needs to be triggered in order to play. The trigger enqueus a start of
the channel's playback. At the next loop boundry, the loop starts playing
(the number of times indicated by the "Num repeats" parameter. |
8. |
All Channel Trigger |
This enqueues the start of all the channels playback.
(each channel has a "play count". This clears them all). |
9. |
Echo/Delay |
This puts the channel into the Echo/Delay mode. This
is very cool. You can set the "Feedback" parameter for feedback of the
delay and the "Echo Divide" parameter
allows the loop size to be divided down. If the "Num
Beats" is set for 8, and the "Echo Divide" is set for 8, an echo is
produced every beat. "Echo Divide" set for 2 would produce an echo every
measure. Note that when you first enable the Echo/Delay mode, you hear
the current contents of the audio memory play back. If the feedback is
turned up, it will continue to loop. |
10. |
Stop Start |
This stops and restarts the current loop. |
11. |
Reset |
This is the same as pressing and holding the RESET/BYPASS
button. |